Release Date
October 26, 2012
Director
Michael J. Bassett
Screenplay
Michael J. Bassett
Distributed By
Open Road Films
Budget
$20 million
Adventure, Drama, Horror, Mystery, Thriller
Rated R for violence and disturbing images, some language and brief nudity
94 minutes

Silent Hill: Revelation

When it comes to video game adaptations, I often afford a bit of leeway for the filmmakers and the production as a whole. I ask myself, “does it stick to the source material”, “does it bring the elements of the game to life”, and lastly, “does it translate to film effectively”. “Silent Hill: Revelation” hits on these three points to some extent and though it may not do so in the most widely accepted of ways, it is still enjoyable. Based almost entirely on the video game “Silent Hill 3”, Adelaide Clemens not only proves she has a bright future in film (she strikes an uncanny resemblance to Michelle Williams), but brings to life the character of Heather/Sharon with an uncanny perfection. Toss in another great score, as well as some memorable moments, including my favorite scene involving a room full of the tortured nurses, and this sequel unfolds nicely.

The film’s main downfall is not hitting enough scares for the horror fans, allowing for too many conversations and set pieces to replace actual jumps. However, as a fan of the “Silent Hill” franchise, this film provides most of what I was looking for and even sets up another sequel; an “ooooooh” moment for those who have played the games.

 

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